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dimanche 12 juillet 2015

Sunday Debate: Which Factors Caused Sony’s Woes?

sony3

Join us in a fun Sunday Debate on Sony’s situation. Come with your opinions and feel free to read some of our thoughts, then pick your side or play devil’s advocate to get your voice heard and engage in friendly discussion. You can read our food-for-thought or jump straight into the fray below!

 

 

Last Sunday’s debate was focused on HTC’s financial situation, and what you thought were the causes for their slip. This past week we asked you which OEM you would like to help in a discussion post, and an overwhelming amount of responses mentioned Sony. Shortly after, we published a feature on Sony’s situation and the company’s attempts at correcting its course, as well as its upcoming future developments. Now that we know all of this, we think it’s important to discuss in detail which were the possible factors that held back our favorite Japanese giant.

 

Contrary to HTC’s situation, something that is very apparent to all of us is that Sony’s phones are very well balanced and don’t have much in the way of shortcomings. In fact, Sony seems to have heard the outcries of consumers for better longevity, as last year’s Z3 and Z3 Compact offered some of the longest battery lives of any Android phone yet. Most of Sony’s best phones are good-lookers, have a good feel to them, sport great silicon and high-resolution cameras, big batteries, tasteful designs and rather good Android ROMs and features. Many Xperia phones (from flagships to midrangers) see plenty of development in our forums as well, and Sony itself helps with various developments as well.

 

So why do many fear that Sony might be going under? Why does everyone gossip about how they “must” sell their mobile division to stay afloat, to the point where its mobile CEO has to come out and flat out deny that they would ever sell or exit out? Why are people in fear over them issuing new shares? There are many factors that could put Sony in this situation in our eyes — which is not of utter demise, but rather of prevalent fear of it. This company has certainly not seen the steady decline of HTC, but the recent volatile period for its smartphone division is far from Sony’s best. With all of this in mind, we ask you: what are the main reasons behind Sony’s financial situation? How are they connected? How much of the blame lays on Sony, and how much on external factors or partners? How can Sony address these issues, and how can they redeem their company?

 

Some points to consider:

 

 

  • Flagships – The Xperia Line: The Xperia line has had its ups and downs, but it has remained relatively consistent throughout the years nonetheless. The iterative design and upgrades are sometimes enough to sate those who want both frequent and infrequent updates. However, their phones’ “omnibalance” design seems to trickle down to every aspect, making for phones with no “shock and awe” as those of other flagships that much more weight on single design focuses or innovations. A main criticism the line gets is that its phones always look and feel too similar, which was one of the main things consumers had against the M9 as well. Their latest phones once again continue the trend with the same dimensions and design language, but with the controversial 810 which makes it underperform in speed, and is one of the reasons why it underperformed in sales as well.

 

 

  • Context – The competition & Sony Hack: Not only did Sony have strong competition these past couple of years, but the recent Sony Pictures hack cost the company at large reputation and capital, and the mobile division was no stranger to the leaks as we saw alleged renders of the Z4 among other details. Ironically enough, we didn’t see the much in the leaked designs make it to the physical world. Coupled with the strong performance of some competitors this year and the rise of budget phones and eastern OEMs, Sony’s market share might have suffered from the fierce global context which CEO Hiroki Totoki was appointed to combat.

 

 

 

  • Market Penetration: Sony’s home turf is one of the main battlezones for the company, where it’s been known to battle it out head to head with Apple, earning victories through discounts and brand loyalty. The rest of the world is a different story, however, especially the West and, in this region, the United States in particular. Sony phones see high prices and limited availability as well as reduced exposure, and given that North America alone is such a big smartphone market, Sony is left out of a good portion of the pie. And sadly, emerging markets like India are also not Sony’s key grounds either.

 

 

 

  • Marketing – Lack of Exposure: Despite Sony’s excellent flagship repertoire, they lack the exposure that a big portion of its competition has, particularly in the key markets where they do not do well in. This is apparent when you walk into carrier stores, but it goes past physical locations and into the internet as well. Sony does not have big media campaigns for their phone releases — in fact, the very awaited Xperia Z4 was released very quietly in Japan and took Western media outlets by surprise. Whereas some companies have poor marketing, Sony seems to have too little of it — or at least, rather ineffective strategies.

 

 

 

  • Line-ups – Release Cycles & Other Phones: Sony’s release cycle might make sense in Eastern markets like Sony’s own turf, but not so much outside of those regions. Their incremental improvements do not make their phones as appealing to the upgrade-centric culture of many power-users (for example, both the Z2 and Z3 have a SD801 SoC), but due to little exposure, probably not very effective for casual consumers either. The rest of Sony’s phones can be really good performers, and they see plenty of development on XDA, but they often come with important compromises. While Sony makes extremely balanced phones at a consistent rate, they haven’t put out the shock & awe needed to lure consumers into upgrades, and fans are often left wishing that they’d concentrate their efforts into yearly and spectacular flagships instead.

 

 

Debating

 

There are many other factors that we did not touch on, such as Sony’s initial divorce with Ericsson and the hit it took for it, the various quality defects in some of their popular devices, customer support, the company’s culture in the face of globalization and more. In general terms, a company’s flagship, the rest of their line-up, the competition, context and marketing serve as the go-to factors to consider.  We also want you to take into account a possible long-term strategy Sony might undergo or be undergoing to turn things around. Finally, keep in mind that Sony is an experienced giant in this business and it has the resources and expertise to address all of this. With all of this in mind, we ask you:

 

  • Which are the main reasons behind Sony’s situation?
  • How are they connected?
  • How much of the blame lays on Sony, and how much on external factors or partners?
  • How can Sony address these issues, and how can it redeem itself?

 

 

This debate was requested by XDA Recognized Contributor galaxyfreak. Do you have any discussion ideas that you want to see next in the next Sunday’s debate? Leave us a tip or send a message to TachyonGun!



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samedi 11 juillet 2015

OnePlus 2: What We Know and What We Don’t

oneplus-one-logo-ah-1-2

Well, everyone, the OnePlus 2 is upon us. In preparation for its much-anticipated reveal on July 27 at 7:00pm Pacific Time, several OnePlus staff have taken to reddit, answering questions from reddit users for almost two hours about the upcoming and anticipated OnePlus 2 Android phone.

For those that didn’t pay much attention to both the fame and notoriety surrounding this phone’s predecessor—the OnePlus One—let’s take a brief moment to review before jumping into the OnePlus 2.

OnePlus One

In April 2014, the Chinese startup, OnePlus, announced and launched their first phone, the OnePlus One. Hyped as a “flagship killer“, the One sported a Snapdragon 801 CPU, 3GB RAM, 5.5″ 1080p IPS display, 13MP camera with a Sony IMX214 sensor, and LTE, all wrapped up in a magnesium shell with a 3,100 mAh battery. Oh, it was unlockable and rootable like a Nexus device, shipped with CyanogenMod out of the box (now replaced by the in-house OxygenOS), and it cost only $299 or $349 for 16GB or 64GB storage, respectively.

For some context:

  • Its Snapdragon 801 CPU is shared by the Sony Xperia Z3, LG G3, Samsung Galaxy S5 (US variant), and 2014 Moto X (though clock speeds vary by device).
  • Its camera sensor is shared by the Nexus 6, and is an upgrade of the IMX135 used in the LG G3, Samsung Galaxy Note 3, and 2014 Moto X (though different lenses and software result in significant real-world performance differences).
  • It has as much RAM as the Xperia Z3, LG G3, and more than the Galaxy S5 and 2014 Moto X
  • Its battery is larger than the LG G3, Galaxy S5, and Moto X.
  • It cost substantially less than all other flagships.
  • It was easily unlockable, rootable, and flashable, unlike most non-Nexus devices

All this in early 2014. Sounds too good to be true. So what’s the catch?

Well, the problems started almost immediately from the time the phone was announced. Everyone wanted to get their hands on one, but the thing is… you couldn’t just buy one. Phone purchases were by invite-only. The general public couldn’t actually buy one until April of this year. There were other issues, too—like initial quality (which OnePlus has been working hard to improve). And if you did have problems, OnePlus wasn’t and isn’t known for their customer service (as a startup based in China, they’ve had difficult meeting customer service needs for their global customers—though they’re working hard to improve).

 

OnePlus 2: What We Know

So the OnePlus One had potential to be a real carrier-killer, but it had some issues and fell short. In many aspects, OnePlus’s first phone was a moonshot—they aimed high, but they were in a bit over their head and fell short. Maybe OnePlus has learned from their mistakes, and their next phone will be even better?

That’s the hope. And that’s where there’s so much hype.

So, what do we know about the OnePlus 2?

In truth, we know… a lot, actually. There is plenty of speculation based on leaks, and there are plenty of promises, and sometimes it’s hard to tell fact from speculation. But confirmed facts are aplenty.

CPU

We know that the OnePlus 2 will be using a Snapdragon 810 CPU.

Some of you might be thinking, “Hey, isn’t that the CPU that suffers from overheating and throttling?Yes, it is. But OnePlus has promised that the OnePlus 2 “meets the industry standard for phone temperature,” even after “hours of use” and “rigorous testing.” They also announced that they worked with Qualcomm engineers to integrate the newest version of the chipset (v2.1) into the phone, which is “cooler than ever,” and they use both thermal gel and graphite to disperse heat. So while we might know that the OnePlus 2 is using a SnapDragon 810 v2.1, we can only speculate as to whether it will suffer from overheating and throttling problems. We are promised, however, that the phone will run “cooler than ever.”

RAM

We know that the OnePlus 2 will come with 4GB LPDDR4 RAM.

That’s a lot of RAM—more than this year’s Galaxy S6, LG G4, Xperia Z3+, or HTC One M9. The only other players in this class are the Asus Zenfone 2 (4GB) and Lenovo K8 (4GB).

Battery

We know that the new phone will have a 3,300 mAh battery.

That’s a bigger battery than most other flagships on the market—Xperia Z3+, Galaxy S6, LG G4, HTC One M9. It’s even bigger than that in the Galaxy Note 4.

ROM

We know that the phone will ship with a new version of Oxygen OS based on AOSP 5.1 Lollipop.

OnePlus is committed to Oxygen OS—their own fork of AOSP and alternative to Cyanogen OS—and they have an impressive team of people working on it. OnePlus is “very excited” to show off the new features and improvements they’ve made to the OS since its last release, and they claim to have very worked to tailor the OS specifically to the SnapDragon 810 v2.1, optimizing for power, agility, and temperature.

Whether the new phone will be easily unlockable, rootable, and flashable, is a matter of speculation. But, given OnePlus’s history and work with Cyanogen, despite Oxygen OS being the new “official” ROM, it’s nearly inconceivable that regular updates of CyanogenMod and other custom ROMs won’t be forthcoming—or even directly encouraged.

USB Type-C

We know that the OnePlus 2 will be one of the first flagships with a USB 3.1 Type-C port, behind LeTV’s Le 1, Le 1 Pro, and Le Max.

There’s not much to say, here. USB Type-C is the future. It’s reversible, it’s faster, it carries more power, it’s more versatile, and it’s quickly becoming the unified port of the future. It’ll do everything from powering your next phone or laptop to, in combination with Thunderbolt 3 (which will piggyback on the same port), potentially connect an external GPU to your computer.

Price

We know that the price of the OnePlus 2 will be “less than $450.”

This is much higher than the original OnePlus One ($299–$349), which was a major selling point. Though the OnePlus 2 will still be much cheaper than any of this year’s flagship devices, last year’s flagships can be had for cheaper. That means that the OnePlus 2 is going to need to solidly outperform last year’s major phones—like the Galaxy S5, LG G3, Xperia Z3, and HTC One M8—on all fronts to stay relevant.

Screen Size & Physical Size

We know that the OnePlus 2 will be physically smaller than the OnePlus One, which had a 5.5″ screen.

We could speculate that the OnePlus 2 will cut down on the bezel while keeping the screen size the same (5.5″).

Security

We know that the OnePlus 2 will have a fingerprint scanner.

OnePlus announced that the new device will ship with a fingerprint scanner on their forums, and that it will save up to five profiles.

Networks

We know that there will be two global versions released: a US GSM and a Europe GSM model.

“US GSM: 850, 900, 1800, 1900MHz WCDMA: Bands: 1/2/4/5/8 FDD-LTE: Bands: 1/2/4/5/7/8/12/17
Europe GSM: 850, 900, 1800, 1900MHz WCDMA: Bands: 1/2/5/8 FDD-LTE: Bands: 1/3/5/7/8/20″

So that’s good news for US AT&T and T-Mobile customers. Verizon, however, will not be supported.

Wi-Fi calling on T-Mobile will not be initially supported, either, but there is promise for the future.

“The OxygenOS team is working to bring [T-Mobile Wi-Fi calling] to the OnePlus 2, but it’s very likely that this will arrive after the launch via OTA.”

Lastly, besides the two international versions, there will be a third version released. It’s most likely that this will be a model designed for the Chinese market, but that is speculation.

Customization

We know that the back will be removable.

OnePlus has confirmed that there will be five swap covers available at launch. The company has also said that they’ve learned a lot from their experience trying to manufacture StyleSwap covers for the OnePlus One, and they are working to prevent repeat problems on the OnePlus 2.

We can certainly speculate, from some of their early OnePlus One promises, that we’ll see a lot more options for the OnePlus 2—such as the fabled denim and kevlar covers, in addition to bamboo and possibly leather.

One thing that a removable back does not mean, however, is that the battery will be removable. Way back around the time the original OnePlus One was announced, the rationale behind the choice of a non-removable battery for that phone was explained.

“The decision was clear for us. A removable battery would have meant adding a protective layer to the motherboard as well as extra circuitry, resulting in a smaller battery (2500mAh, 20% less battery juice!) or a significantly thicker phone.
With our configuration, the battery will last long enough to get even the most active users through an entire day of use without adding bulk to the overall build and design.”

Given that the OnePlus 2 will be smaller than the OnePlus One, a removable battery seems unlikely at this point. This is merely speculation—but then, so is any other discussion about removable batteries. We simply don’t have any facts about the battery other than that it will be 3,300 mAh.

Invites

They’re back. We know that the new phone will initially be invite-only, just like the OnePlus One.

This is a contentious issue. Like the OnePlus One, this phone is highly-anticipated, and demand will undoubtedly exceed supply—déjà vu.

 

What Don’t We Know?

As the mantra goes, there are things that we know that we know, and things that we know that we don’t know. We’ve spent all this time discussing what we do know, so now it’s time to learn what remains a mystery.

Storage Space

We don’t know what kind of storage space the OnePlus 2 will ship with. The original One had 16 GB and 64 GB versions, so it’s probably safe to speculate that we’ll see versions greater than or equal to that. Judging from this comment on reddit, however, a 120 GB version is probably not in the works.

Camera

We don’t know much about the camera. We do know that it is a priority for the OnePlus team, however, and that there are “a bunch of things that set [the camera] apart.”

The OnePlus co-founder recently mentioned in their reddit AMAA that they hired an engineering firm in Taipei with a lot of ex-HTC engineers to work on the camera for the OnePlus 2. The OnePlus One used a Sony IMX214 sensor, which while technically superior to what was used in the LG G3, underperformed. So, a lot of the issues with camera quality come down to the hardware design and software algorithms. We’ll have to wait and see what the first hands-on reviews say about the camera to see if OnePlus’s engineers in Taipei have delivered a miracle, or not.

Capacitive buttons

We don’t know anything about the buttons that will be used for the navbar. On the original OnePlus One, there were two options: you could either have software buttons at the bottom of your screen like a Nexus device, or you could use capacitive buttons built-in to the black bezel at the bottom of the phone.

For the OnePlus 2, however, the only discussion about the navbar is this cryptic comment:

“We have a solution in place that will satisfy everyone.”

Build Quality

We don’t know much about the build quality of the new OnePlus 2, but the reviews of the original OnePlus One, with its magnesium shell, were generally positive, provided you weren’t one of the several percent of owners that had issues.

The co-founder of OnePlus has stated that he’s particularly proud of the progress they’ve made on build quality for the OnePlus 2, however, so this is something to keep an eye out for in the first hands-on impressions.

Screen Resolution & Display Type

We don’t know anything about the screen resolution (FHD, QHD, 4K) or display type (IPS or AMOLED), and OnePlus isn’t interested in leaking those details before the July 27 announcement.

So, in summary, there is a lot that we know about the OnePlus 2, and there is a lot that we, as of yet, do not know. Just like the OnePlus One, on paper, the OnePlus 2 will almost certainly look like a flagship-killer. Like in the past, however, the success of this phone is contingent on OnePlus’s ability to manufacture enough phones to fulfill demand, as well as its ability to do so while maintaining consistent quality and decent customer service.

Keep your eyes peeled on July 27. It should be an interesting day.



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XDA Picks: Best Apps of the Week (July 4 – July 11)

xdaappsoftheweek

Apps are at the front and center of any smartphone experience, and with over a million apps on the Google Play Store and new apps being submitted to our forums every day, staying up to date on the latest apps and games can be a hassle. At XDA we don’t discriminate apps – if it’s interesting, innovative, original or useful, we mention them. The XDA Portal Team loves apps too, and here are our top picks for this week.

 

 

Tuber: The YouTube Companion [FREE]

 

tuberMany of us just want to quickly watch our YouTube subscriptions — and nothing else. Sponsored or recommended videos can not only miss the mark, but the fact that in order to get to our subscriptions we are first presented with what many would  rather not see is annoying. Tuber is a YouTube client that fixes that, as it takes you to your subscription feed off the bat — with a pleasant and efficient interface to boot! There were easy ways to mimic this on the official client, but this is an app solution that will most likely remain stable and functional throughout time and updates.

 

Play! Playstation 2 Emulator [BETA]

 

play!As our devices get more powerful, we not only expect to play the newest games, but also older gems too. That’s what projects like Dolphin are trying to achieve, and in the past couple of years they have made great advancements in optimization. Play! brings Playstation 2 emulation to Android… though it’s not perfect just yet. Most games – particularly 3D games – will net you a laggy experience. That being said, this is early development, and we are featuring it for our love and respect for technology, old games and hard work. You can join the testing community or get the APK directly. Early alpha, remember!

 

Star Wars App [FREE]

starwarsSince there will surely be some Star Wars fans in here, we know many will appreciate this app to keep track of Star Wars developments. This app allows you to get instant notifications on big announcements such as news about the upcoming movie and the latest trailers. You can also read content from the official Star Wars site and access exclusive interviews. Behind-the-scenes featurettes, quick updates, augmented reality camera features, quick games and more. The Force Closes are strong with this one though, but if your device is compatible you will enjoy it.

 

Hooks – Alerts for Everything [FREE]

 

hooksHooks allows you to set custom alerts for events or updates that you might care about, straight to your notification tray. There are over 1 million alert choices, but you can also choose from over a hundred channels to create your own. You can get updates of sport scores, new albums, video game releases, and even the weather (but you surely have an alternative for that by now). If you love saving time, this is an app to check out.

 

Material Comic Viewer [FREE]

 

material comic viewerThis is an offline comic book reader app with a beautiful and simple Material Design interface. It’s quick and efficient with support for cbr, rar, cbz and zip files and image folders. You can also load content from cloud services, and everything you’d expect out of a good comic reader is in here: folder support, sorting, info generation, immersive mode, favorites and more. There is not much else to say — it’s just a nice app with a nice look, and while there are many ways to read comics on Android already, this one has enough charm, color and polish to deserve a look (and read).

 

Notable Updates:

  • Google Search can now give you “did you mean…” corrections in search suggestions. This is different from other platforms where the correction appears in the results, not the suggestions.
  • Google Maps v9.11 let’s you hide UI elements and you can share My Maps (not my My Maps, your My Maps, I mean).
  • You can now send directions from Google Maps on the desktop straight to your Android device. Considering it’s much easier to browse maps on a desktop computer than on a phone, many will enjoy this.
  • Google Messenger v1.4 brings location sharing, fast scrolling, new sticker support and more.
  • Play Books v3.5 gets a needed visual refresh in the main panels, and a new way to discover books you might be interested in.

 

That is it for this week. We hope that you might have found some of these apps as interesting, useful or entertaining as we did. Whether you are a student, a developer, a designer or a gamer, Android has you covered. We will try to reflect that each week with a variety of picks to spark your interest, and if you see (or publish!) any new apps that you think are worthy of a feature, be sure to send us a tip and we’ll give it a look. Until next time!



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New Mobile VR Headset Beginning To Make Waves

IonVR

VR (“virtual reality” for the acronym-challenged) is an old concept dating back to 1950’s Sci-Fi, which involves replicating for the user an environment which simulates their physical presence in worlds, whether real or imaginary. Sega, yes that Sega, came out with one of the first VR headsets in 1991, and there have been many over the years who have tried to usher in the virtual world to no avail. Much of the issue stemmed from the lack of supporting technology which has severely limited the positive experience for the user. All of that is beginning to change, and it’s happening quickly.

By now, if you’ve spent any time in the mobile or uber-geek world, you’ve probably heard about Oculus and GearVR. In many respects, they are both sides of the same coin: both are proprietary in their usage. GearVR is a mobile-powered headset (requiring a Samsung Note 4 or S6 as its screen) with Oculus optics, and Oculus is the full package but requires a wired connection to a high-powered computer to drive the technology. As a result, both are high-priced options for VR with at least $800 needed for GearVR (Note 4/S6 + GearVR), and $350 for the Oculus DK2 (Rift not available for purchase until Q1 2016) plus a relatively recent computer with high-end graphics, memory, Windows 7/8/10, etc. Of course there are other options (HTC and Valve’s Vive VR, LG’s VR, Google Cardboard, etc.), but all have their user-adoption issues and technology limitations.

Enter a new player, IonVR.

Hailing from the relative obscurity of Boise, Idaho, this new headset has begun to make a lot of waves in the VR world. Everyone who so far has been able to experience the IonVR, from Patrick Moorhead, in his Forbes article, to Robert Scoble, via his candid interview at Boise, Idaho’s Tech on Deck 2015, have been singing its praises. In a world where skepticism about new technology is beginning to grow, companies are scrambling to get in line to check out this new VR offering.

The IonVR is an OS-independent, device-independent offering which allows anyone with a mobile device screen size of 4.6″ to 6″ to be able to experience VR content, regardless of mobile OS. No need to be tethered to your high-powered computer; no need to choose between Android or, gasp, iOS; no need to purchase a specific handset; no need to experience motion blur or VR sickness; and able to use with glasses. That sort of thing is easy to promise, but hard to deliver – and IonVR does. Coupled with XDA’s legendary Senior Recognized Developer Chainfire at the helm for software development, and some amazing, yet-to-be-announced VR software, the IonVR is the best at what it’s displaying versus the competition. With pre-orders currently underway, the price rumored to be the same or less than GearVR (without the hefty initial hardware cost), and delivery expected for Q4 2015, the IonVR is really poised to take the VR world by storm and XDA will be right there with it.



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Fleksy – Design Your Own Theme

fleksy

The highly customizable keyboard Fleksy has come out with a tool to design your own theme. The editor has several presets and a whole lot of options to create whatever look you may want. After designing a theme, you can submit it to Fleksy to have it voted on and potentially added to their theme store.



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vendredi 10 juillet 2015

SciFi Theme for CM12

oDhexoa

SciFi for CM12 aims to bring a complete futuristic overhaul to your device, in the form of glowing blue UI elements, looking like something straight out of a science fiction movie, and is available in Lite and Pro versions, with varying degrees of styling, and covers a large number of apps and system elements.



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HTC M9 Developer Edition 5.1 RUU Now Available

htc-one-m9-10

Android 5.1 hit the HTC M9 Developer Edition recently, and HTC has gone ahead and uploaded the Rom Update Utility (RUU) for the update. The file weighs in at 2GB, and allows users to quickly and easily get their device back to stock, wiping the apps and user data in the process.



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