LightBlog

vendredi 24 avril 2020

[Update 2: Initial Rollout, Huawei Involvement] Google and Apple announce the Contact Tracing API and Bluetooth spec to warn users of COVID-19

Update 2 (4/24/2020 @ 11:30 AM EST): Apple and Google’s contact tracing API will go live next week and will include most Huawei devices.

Update 1 (4/13/2020 @ 5:51 PM EST): During a conference call with reporters, Google and Apple clarified some more details about how Contact Tracing will be rolled out for users.

Due to the ongoing threat posed by SARS-CoV-2, Google and Apple have teamed up to announce a new API and Bluetooth Low Energy specification called “Contact Tracing.” The idea behind contact tracing is to inform users if they’ve recently been in contact with someone who has been positively diagnosed with COVID-19. South Korea and Taiwan have successfully “flattened the curve,” as in they’ve limited the number of new cases to fall below the capacity of their healthcare systems, by implementing widespread testing and contact tracing. According to the Associated Press, several countries in Europe including the Czech Republic, the U.K., Germany, and Italy are developing their own contact tracing tools. Apple and Google hope to empower nations and medical organizations around the world with the ability to trace the spread of the novel coronavirus, but the two companies also recognize the potential privacy concerns with this pandemic containment method. That’s why the two companies have created the new API and Bluetooth spec “with user privacy and security central to the design.”

Google and Apple published blog posts and documents that outline their goals to roll out a new API and Bluetooth LE service. Due to urgent need, both companies are tackling this problem in two stages. First, in May, both companies will release an API that “[enables] interoperability between Android and iOS devices using apps from public health authorities.” These apps will be made available for users to download on the Google Play Store and Apple App Store. On Android, the API will likely become available for apps through an update to Google Play Services. Second, in the next few months, both Google and Apple will add support for a new Bluetooth Low Energy service into Android and iOS. For iOS, this new BLE service will likely come via an OS update, while for Android, this service will likely be added as part of another update to Google Play Services. Google says that adding a Bluetooth LE Contact Tracing service “is a more robust solution than an API and would allow more individuals to participate, if they choose to opt in, as well as enable interaction with a broader ecosystem of apps and government health authorities.”

Once an app integrates the new API or the BLE specification has been integrated, Android and iOS users can receive notifications if they’ve recently been in contact with someone who has been diagnosed with COVID-19. Notably, the BLE solution will not require the user to have an application installed (presumably they just need Google Play Services), but if they choose to install one of the official apps, then the app can inform them on the next steps to take after they receive a notification. This will allow users to decide if they need to self-quarantine for 14 days or to seek testing and further medical intervention. Here is an example flow of what Google and Apple envision will be possible with this new Bluetooth LE service:

Contact Tracing

An overview of COVID-19 contact tracing using Bluetooth Low Energy. Source: Google/Apple.

Here is what Google says about how they designed the new Android Contact Tracing API to protect user privacy and security:

  • Apps calling the API via the startContactTracing method are required to get user consent to start contact tracing. If this is the first time the API is being invoked, the user will be shown a dialog asking for permission to start tracing.
  • In order to be whitelisted to use this API, apps “will be required to timestamp and cryptographically sign the set of keys before delivery to the server with the signature of an authorized medical authority.” In other words, unauthorized COVID-19 apps will not be allowed to use this API.
  • If the user uninstalls the app, the stopContactTracing method “will be automatically invoked and the database and keys will be wiped from the device.”
  • The user, after having confirmed a positive diagnosis of COVID-19, must grant explicit consent to upload 14 days of daily tracing keys. A dialog will be shown to the user if the app calls the startSharingDailyTracingKeys method.
  • Users will be shown what date and for how long they were in contact with a potentially contagious person, down to increments of 5 minutes, but not who or where the contact occurred.

Here is how the new BLE Contact Detection Service will protect user privacy and security:

  • The spec does not require the user’s location or any other personally identifiable information. Location-use is completely optional and is only done after the user provides explicit consent.
  • Rolling Proximity Identifiers are changed every 15 minutes on average, which makes it “unlikely that user location can be tracked via Bluetooth over time.”
  • Proximity identifiers retrieved from other devices “are processed exclusively on device.” This means that the “list of people you’ve been in contact with never leaves your phone.”
  • It’s up to the user to decide if they want to contribute to contact tracing. Users who are diagnosed with COVID-19 must consent to sharing Diagnosis Keys with the server. There will be transparency about the user’s participation in contact tracing, and “people who test positive are not identified to other users, Google, or Apple.” In fact, this information “will only be used for contact tracing by public health authorities for COVID-19 pandemic management.”
  • In case you’re wondering, the Content Detection Service should not significantly drain the battery of a device if the hardware and the OS support “Bluetooth controller duplicate filters and other [hardware] filters” to “account for large volumes of advertisers in public spaces.” Scanning is “opportunistic,” meaning it can occur within existing wake and scan window cycles, but will also occur at a minimum of every 5 minutes.

Because the new Contact Tracing specs are designed with user privacy and security in mind, it’s debatable how effective they’ll be at limiting the spread of COVID-19. According to The Verge, such opt-in, non-invasive contact tracing measures may have limited effectiveness. The issues boil down to a lack of widespread adoption by the population and a potentially large number of false-positive Bluetooth proximity events. Still, I hope this new initiative is successful. It’s rare to see Google and Apple collaborate on anything, but desperate times call for desperate measures.

Sources: Google Blog Post, Overview of COVID-19 Contact Tracing, Contact Tracing BLE Spec, Contact Tracing Cryptography Spec, Android Contact Tracing API Spec


 

Update 1: More Details

In a conference call with reporters, Google and Apple clarified some points about the upcoming Contact Tracing API (rolling out in mid-May as part of “phase 1”) and BLE Contact Detection Service (rolling out later this year as part of “phase 2”). According to TechCrunch and Axios, both the Contact Tracing API and the BLE Contact Detection Service will be available on Android devices following updates to Google Play Services—so long as the Android smartphone is running Android 6.0 Marshmallow. Users will not need to manually update their devices or even update their OS since updates to Google Play Services happen silently in the background through the Google Play Store.

Although the introduction of BLE Contact Detection Service means that users won’t need to install an application to partake in contact tracing, Google says that users will still be prompted to download a relevant public health app if a positive contact event has been detected. This will help users determine the next steps they should take. Apple notes that while data, after being processed locally on-device, may be “relayed” to servers run by public health organizations around the world, there will not be a centralized data server. This will make it difficult for any government or other malicious actor to conduct surveillance. According to Axios, countries can run their own servers or use ones from Apple and Google. To prevent people from submitting false positive diagnoses, Apple and Google are working with public health organizations on a way to confirm diagnoses.

With the confirmation that Google will bring Contact Tracing to Android devices via updates to Google Play Services, what will happen to the millions of devices without Google Mobile Services? I’m referring, of course, to the millions of devices in China and the newer smartphone releases by Huawei and Honor. According to The Verge, Google “intends to publish a framework that those companies could use to replicate the secure, anonymous tracking system developed by Google and Apple.” Thus, it’s up to third-parties to decide whether they want to use that system. Google did not confirm if its Contact Tracing framework will be open-sourced, but they did say they will offer code audits to companies that want to adopt the system.


Update 2: Initial Rollout, Huawei Involvement

Originally planned to go live in “mid-May,” it looks like Apple and Google’s Contact Tracing timeline has moved up. According to Thierry Breton, the European Commissioner for internal market, Phase 1 of the plan will go live on April 28th. This information was given to Mr. Breton by Apple CEO Tim Cook.

Phase 1 of Contact Tracing is all about APIs. These APIs will be used by developers who are working on behalf of public health agencies, not third-party applications. The APIs will be made available through an update to Google Play Services and most devices with Android 6.0+ and Bluetooth Low Energy can support Contact Tracing.

Of course, recent Huawei and Honor devices do not have Google Play Services, but many older devices still do. TechRadar confirms that these older devices, which do not include the Huawei Mate 30, P40, Honor V30, and others, will be included in the rollout. As for the other Huawei/Honor devices, the previous article update stated that Google “intends to publish a framework that those companies could use to replicate the secure, anonymous tracking system developed by Google and Apple.”

Source 1: Les Echos | Via: TechCrunch | Source 2: TechRadar

The post [Update 2: Initial Rollout, Huawei Involvement] Google and Apple announce the Contact Tracing API and Bluetooth spec to warn users of COVID-19 appeared first on xda-developers.



from xda-developers https://ift.tt/2UZOXLa
via IFTTT

NVIDIA GeForce NOW loses games from Warner Bros, XBOX Game Studios, Codemasters, and Klei Entertainment but gains 36 Ubisoft titles

NVIDIA’s first foray into portable gaming on the Android platform was the SHIELD Portable, which failed to gain enough momentum for a successor. The company eventually decided to jump on the cloud gaming bandwagon by opening up its GeForce NOW service to Android. After conducting a limited beta, NVIDIA has started to allow anyone to enjoy hassle-free cloud gaming since February. Unlike competitors such as Google Stadia and Microsoft xCloud, GeForce NOW allows end-users to stream games that they already purchased on Steam, Epic Games Store, Battle.net, and Uplay, but there is a catch! Digital game stores, as well as publishers, have the authority to revoke the games to be streamed, and it looks like GeForce NOW is going to lose access to a bunch of titles starting today (April 24).

Despite NVIDIA’s endeavor to bring in new content to the streaming service every week, it will lose games from Warner Bros. Interactive Entertainment, XBOX Game Studios, Codemasters, and Klei Entertainment. No official explanations have been offered for every single instance of why publishers are leaving GeForce NOW, but it could be related to the revenue generation policy and/or exclusive deals with other cloud gaming platforms. While game publishers have had to explicitly work with Google to port their games onto Stadia, GeForce NOW basically runs the games from Steam from a remote PC, thus blocking the publishers to demand extra fees for having their games be playable on other platforms, e.g. PC games are playable on Android. Some of the existing collaborations might be intended for the beta period and the expirations are basically inevitable after the service’s public launch, recasting the idea as merely a theory – just one of many unknowns.

Not all of today’s news is bad, though, as Ubisoft is reportedly advancing on their cloud strategy with NVIDIA GeForce NOW. Chris Early, senior vice president of partnerships at Ubisoft, commented:

Ubisoft fully supports NVIDIA’s GeForce NOW with complete access to our PC games from the Ubisoft Store or any supported game stores. We believe it’s a leading-edge service that gives current and new PC players a high-end experience with more choice in how and where they play their favorite games.

Expand the list below to see all the Ubisoft games that have been added to GeForce NOW library till date:

List of Ubisoft games on GeForce NOW

  • Assassin’s Creed II Deluxe Edition (Uplay version)
  • Assassin’s Creed III Remastered (Steam)
  • Assassin’s Creed Brotherhood (Steam)
  • Assassin’s Creed: Revelations (Uplay)
  • Heroes of Might & Magic III – HD Edition (Steam)
  • Heroes of Might & Magic V (Uplay and Steam)
  • Heroes of Might & Magic V: Tribes of the East (Uplay and Steam)
  • Might & Magic: Heroes VI (Uplay)
  • Might & Magic Heroes VII (Uplay and Steam)
  • TrackMania² Stadium (Uplay and Steam)
  • The Shattering (released day-and-date on Tuesday)
  • Call to Arms
  • Conan Unconquered
  • Creative Destruction
  • Darksiders: Warmastered Edition
  • Dead Age
  • Divinity: Original Sin (Classic)
  • Dungeon Defenders
  • Enclave
  • Gothic 3
  • Hitman: Absolution
  • Iron Sky: Invasion
  • King’s Bounty: The Legend
  • Magicka
  • Overcooked!
  • Pro Cycling Manager 2017
  • S.T.A.L.K.E.R.: Shadow of Chernobyl
  • Stoneshard
  • Streets of Rogue
  • Sudden Strike 4
  • Superhot
  • This Is the Police
  • Trailmakers
  • Trine 2: Complete Story
  • Tropico 4
  • Wurm Unlimited

NVIDIA GeForce NOW (Free, Google Play) →

Source: NVIDIA

The post NVIDIA GeForce NOW loses games from Warner Bros, XBOX Game Studios, Codemasters, and Klei Entertainment but gains 36 Ubisoft titles appeared first on xda-developers.



from xda-developers https://ift.tt/351Mkvz
via IFTTT

[Update: May 7th] LG will reportedly unveil its new premium smartphone series on May 15th

Update (4/24/20 @ 10:50 AM ET): LG has announced that the LG Velvet will be unveiled on May 7th.

Rumors about LG dropping its flagship G series first popped up late last month, with a report from a renowned Korean publication claiming that the brand would launch a Snapdragon 7xx-powered smartphone series instead. The publication revealed that the upcoming smartphone series would feature support for LG’s Dual Screen attachment, offer 5G connectivity, have a screen size between 6.7 to 6.9-inches, pack in a 48MP primary camera, and feature a 4,000mAh battery. While LG issued a statement shortly thereafter, the company neither confirmed nor denied the rumors. Now, the Naver News Agency has released another report which claims that the new LG smartphone series will be revealed on May 15th.

The report claims that at a recent product briefing with a few Korean telecom operators LG confirmed that it will be dropping the G series in favor of a new series. The company also revealed that the new series will be unveiled on May 15th, with one of the attendees quoted saying, “At present, 15 days is definite.” (translated) During the briefing, the company also revealed that the upcoming series will offer 5G support using a Qualcomm Snapdragon 7 series chip. Since the Snapdragon 765 and 765G are the only 7-series chip from Qualcomm to feature a 5G modem, we can safely assume that either one of these will be powering the upcoming LG smartphone.

The Snapdragon 765 series are mid-range chips from Qualcomm, which are significantly cheaper than its flagship Snapdragon 865 SoC. Using the Snapdragon 765/765G will help LG significantly reduce the costs of the upcoming smartphone series, which falls in line with the company’s recent shift in strategy. According to LG’s 2019 financial report, the company aims to invest heavily in mass-premium and mass-tier 5G products in order to renew public interest in its devices.

Source: Naver News Agency


Update: May 7th

LG Korea has posted a “digital invitation” on YouTube that reveals they will be announcing the LG Velvet on May 7th. Like all the recent smartphone launches, this will be a “virtual” event.

Since the original article above was published, a number of other stories have been posted. We got our first look at the Velvet device when LG shared some sketches. These sketches revealed the very thin bezels and the “raindrop” camera design, which puts the 3 cameras and the flash in a vertical stack in descending order.

LG new design

Later, the company teased the device in a video, showcasing the color option and confirming some specifications. LG says the device will come in 3 colors (though they showed 4): Aurora White, Aurora Grey, and Aurora Green. The video also revealed the device will have a headphone jack, a Google Assistant button, USB-C, and the Snapdragon 765 SoC.

The most recent news about the LG Velvet concerns accessories. A report claims the device will support LG’s Dual Screen accessory, just like the LG V60. Another report claims the Velvet will have active pen support, which is also a feature on the V60, but LG has never mentioned it. All will be revealed next month.

The post [Update: May 7th] LG will reportedly unveil its new premium smartphone series on May 15th appeared first on xda-developers.



from xda-developers https://ift.tt/2JJSF52
via IFTTT

Huawei Music is offering 3-months of free trial for new subscribers in Europe

The music streaming industry has been on a steady rise, as more and more users pledge their allegiance and money to the streaming service that serves them the best. But there is always room for improvement, and always room for a competitor to shake things up. If the existing options of music services are not up to your taste and you want to switch things up and try something new, check out Huawei Music — Huawei’s music streaming app and platform.

Huawei Music was recently launched in Europe as a means of providing a reliable streaming option to EMUI users. The app is available to download from the Huawei AppGallery. Prior to its European launch, the service was already being used by 16 Million users every month, who are enjoying the wide repertoire of advertisement-free music available on the app. There are more than 50 Million tracks and 1.2 Million albums available through the app, which is equivalent to 300 years of non-stop music, so needless to say there is something in there for every user.

Now, Huawei Music is available in 16 European countries, and there are plans to expand in further regions of Europe. The current list of supported regions includes:

  • UK
  • Ireland
  • Germany
  • France
  • Italy
  • Spain
  • Belgium
  • Switzerland
  • Netherlands
  • Portugal
  • Finland
  • Sweden
  • Norway
  • Denmark
  • Austria
  • Greece

Huawei Music

Music selection includes offerings from Warner Music, Sony Music, and Universal Music, so the latest, greatest and most popular hits are always at your fingertips. The app has been designed to work seamlessly with all Huawei products, including smartphones, tablets, audio products, and even some watch products, so you get the convenience of one app across the entire product ecosystem, instead of paying for and familiarizing yourself with different apps for different product ecosystems.

The focus within Huawei Music isn’t just about providing content, but also surfacing it well and increasing its consumption value to the end-users. There are personalized playlists to take away from the effort of creating a playlist from users who dislike doing so, as well as themed playlists that are attuned to their contextual mood. There are also daily recommendations, allowing users to discover new releases every day. Further, users can also use the in-built Party Mode to pair up other Huawei smartphones and play the same track simultaneously to increase volume and to experience a richer surround sound system.

Huawei Music also offers five sound effects that users can choose from:

  • Kirin: The Kirin effect is made especially to complement audio accessories that have the Huawei Kirin audio chip in them. This sound effect uses digital algorithms to deliver a standard audio quality of 24 bits. Compared to lossless formats, the common mp3 format loses both, the details of the song and the sense of stereo. The Kirin sound effect can thus simulate more details in digital mode, and let you take full advantage of the software-hardware harmony within the Huawei ecosystem.
  • 3D surround: This effect restores the space and orientation sense of the 3D sound field, creating a feeling of immersion.
  • HiFi: This sound effect uses a restoration algorithm, to allow the user to experience a virtual sound reality experience.
  • Mega Bass: This sound effect increases the bass effect on the music, emulating a subwoofer experience through your smartphone.
  • Choral: This sound effect intelligently analyzes human voices and highlights them to present ethereal higher-pitched voices.

Huawei Music also comes built-in with Huawei Histen 3D equalizer, which allows users to experience virtual surround sound in three different modes via their earphones. Histen uses advanced audio processing algorithms, psychoacoustic models and auditory perceptions to maximize the performance of audio devices connected to the phone. Within Huawei Music, Histen adds what is best described as an “audio dimension” to already dynamic experience. The idea is to immerse the user in the soundscape with rich, moving sounds and object noises that are perceivable in three-dimensional space.

Features introduced through Histen includes:

  • Headphone 3D surround t0 provide a 360° surround sound experience with sound field control.
  • Virtual bass boost that analyzes low-frequency components and creates corresponding higher harmonics.
  • Loudspeaker distortion correction that utilizes targeted frequency and phase compensation to eliminate noise and broken sound distortions through loudspeakers.
  • Transient response optimization that attempts to follow rapid fluctuations of sound signal changes, such as those from percussive sounds, and reflect those accurately to stay true to the original music.
  • Adaptive loudness boost that makes use of auditory perception model and nonlinear algorithms to dynamically control the amplitude of the speaker and increase its perceivable loudness without increasing the speaker output power and causing distortion

If you would like to try out Huawei Music, Huawei is offering 3-months of free trial to all new subscribers who join in before April 26, 2020/May 15, 2020.

Huawei Music on Huawei devices

Post this trial, the service will be available as a monthly subscription for €9.99/month. This cost is on par with other popular services but comes with all the benefits that we mentioned above. The subscription can be canceled at any time, so you can try out the service without any worries. The app is available to download via Huawei AppGallery on Huawei devices.


We thank Huawei for sponsoring XDA. Our sponsors help us pay for the many costs associated with running XDA, including servers, developers, writers, and more. While you may see sponsored content alongside Portal content, all of it will be clearly labeled as such. The XDA Portal team will not compromise journalistic integrity by accepting money to write favorably about a company. Our opinion cannot be bought. Sponsored content, advertising, and the XDA Depot are managed by our marketing director and not the editorial team.

The post Huawei Music is offering 3-months of free trial for new subscribers in Europe appeared first on xda-developers.



from xda-developers https://ift.tt/2KuXXSr
via IFTTT

The ProtonMail Android app goes open source

ProtonMail is an email service that’s known for being privacy-conscious, which makes it popular among users who seek more secure alternatives to Gmail. Thanks to the success of its email service, Proton has since branched out into different verticals, including encrypted contacts, a VPN service, and, most recently, an end-to-end encrypted calendar called ProtonCalendar. In a bid to give users more confidence in its services, Proton has now announced that its ProtonMail app on Android has gone open source and has passed an independent security audit.

In a recent blog post, the company explained why it took the open source route for its ProtonMail apps and wrote, “One of our guiding principles is transparency. You deserve to know who we are, how our products can and cannot protect you, and how we keep your data private. We believe this level of transparency is the only way to earn the trust of our community…To that end, open source has long been a priority at Proton.” However, it’s worth noting that the ProtonMail Android app isn’t the first app from the company to take the open source route.

The ProtonMail web app has been open source since 2015, which was followed by the iOS app last year and the Bridge app last week. The ProtonMail app on Android is the latest to join the list, which means that now all of its ProtonMail apps are out of beta and open source. The company further adds that as part of making its Android app open source, it commissioned an independent security audit from SEC Consult which found no outstanding vulnerabilities in the app. While ProtonMail’s decision to go open source won’t have any direct effect on users, it will allow third-party security researchers to analyze the code and report any vulnerabilities they might find. You can access the code on ProtonMail’s GitHub page and submit your feedback if you happen to find any issues.


Source: ProtonMail blog

The post The ProtonMail Android app goes open source appeared first on xda-developers.



from xda-developers https://ift.tt/3cI6CN7
via IFTTT

HERE WeGo maps and navigation is now available on the Huawei AppGallery

It’s almost a year since the U.S. Government placed specific restrictions on Huawei, preventing it from engaging commercially with any U.S.-based company. A grave and perhaps the most damaging consequence of this was that Google had to revoke Huawei’s license to use Android. Therefore, new Huawei and Honor phones or tablets are shipped without GMS (Google Mobile Services) and cannot run Google apps like Search, Maps, Gmail, etc. and most importantly – the Google Play Store. Huawei now offers AppGallery as an alternative to the Google Play Store and although the number of apps on the former is relatively much smaller, new vendors are joining at a steady and assuring rate. Now, Huawei has added HERE WeGo maps to the AppGallery as a viable alternative to Google Maps.

If the name “HERE WeGo” rings a bell but you can’t really recall, here’s a refresher. HERE Maps was released on the Windows Phone platform back in 2012 after a rebranding from Nokia Maps, which itself was a rebranding of OVI Maps. Nokia first introduced the OVI Maps service as a beta for Symbian S60v3 and Windows Mobile 5 platforms in 2007 while the first stable version was launched in May 2008 as a service bundled with Nokia phones. The same year, Google also released the first commercial Android device along with Google Maps as an included service.

However, HERE has a much older legacy than Google Maps. Owned by Nokia since 2007, HERE was the amalgamation of 1985-born GIS provider NAVTEQ and a German start-up Gate5, which originally developed a navigation software called “smart2go.” HERE Technologies was born at Nokia as Nokia HERE.

The past decade was very eventful for Nokia and other major events sidetracked its focus on HERE. In the meantime, the dwindling share of Windows Mobile inspired the company to launch mobile apps for both Android and iOS. And that’s how the HERE WeGo app for Android came into existence in 2014. In 2015, HERE was sold off to a consortium of carmakers including Audi, Daimler, BMW for in-car navigation and others joined the clique of investors in the years to come.

here wego huawei app gallery

So, it’s clear that HERE WeGo isn’t really a new app and has a large number of years of experience up its sleeve. With NAVTEQ’s acumen in GIS and the years of experience at Nokia and with several automakers allowed the company to forge a collection of “three-dimensional maps that grow upwards, breathing with layers of information and insights.” It has also devoted a great share of its energy to autonomous driving.

Google’s monopoly over the smartphone operating system segment has allowed it to ship Google Maps as the default navigation app on Android devices. More importantly, HERE is a company that specializes in navigation services. Hence, the new venture between Huawei and HERE WeGO could translate to good fortune for not just the two companies but also users who want to buy Huawei phones but cannot due to the uncertainty about reliable services like Google Maps.

Download HERE WeGo Maps on AppGallery

HERE WeGo – City Navigation (Free, Google Play) →

The post HERE WeGo maps and navigation is now available on the Huawei AppGallery appeared first on xda-developers.



from xda-developers https://ift.tt/352sWhT
via IFTTT

FCC opens up 1200MHz of spectrum in the 6GHz band, paving the way for Wi-Fi 6E

Wi-Fi 6 or Wi-Fi 802.11ax is the latest Wi-Fi standard from the Wi-Fi Alliance. The new standard supports transfer speeds of up to 9.6Gbps, which is more than double the maximum speed supported by Wi-Fi 5 (3.5Gbps). But since Wi-Fi 6 still broadcasts over the 2.4Ghz and 5GHz bands, it suffers from some of the same spectrum congestion issues that plagued older generations. In a bid to address this issue, the Federal Communications Commission (FCC) recently voted to open up 1200MHz of spectrum in the 6GHz band for unlicensed use. As a result, upcoming Wi-Fi 6 devices that support 6GHz operation will be labeled as Wi-Fi 6E certified, according to a recent report from the Wi-Fi Alliance.

As reported by The Verge, the new Wi-Fi 6E standard marks the biggest spectrum addition since the FCC first cleared the way for Wi-Fi back in 1989. It quadruples the amount of space available for Wi-Fi devices, which is expected to significantly improve performance due to the increased bandwidth and lesser interference with other devices. The report further adds that the new spectrum has enough room for seven max-capacity Wi-Fi streams to broadcast simultaneously and not interfere with each other. In contrast, Wi-Fi currently operations with approximately 400MHz of spectrum with all available channels split in the limited space.

While Wi-Fi 6E still has the same theoretical top speed as Wi-Fi 6, the additional spectrum allocation is expected to improve real-world performance when compared to 5GHz Wi-Fi. This is due to the fact that Wi-Fi signals at 5GHz are often not as large as they could be because of the limited spectrum availability. With Wi-Fi 6E, it’s assumed that routers will be able to broadcast at the current maximum allowable channel size, resulting in a faster connection. This could also help Wi-Fi connections to smartphones achieve speeds of up to 2Gbps, which is as fast as millimeter-wave 5G.

According to Kevin Robinson, marketing leader for the Wi-Fi Alliance, the first wave of Wi-Fi 6E devices will hit the market towards the end of 2020. However, large scale deployment will kick off in early 2021 after the Wi-Fi Alliance begins offering certification programs for Wi-Fi 6E devices. Several chip manufacturers, including Broadcom, Qualcomm, and Intel have already started working towards adopting the new standard, with major router manufacturers like Linksys and Netgear also on board.


Source: FCC

Via: The Verge

The post FCC opens up 1200MHz of spectrum in the 6GHz band, paving the way for Wi-Fi 6E appeared first on xda-developers.



from xda-developers https://ift.tt/2S7r5Ds
via IFTTT