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samedi 26 septembre 2015

Leaked Device List Scheduled to Receive Android 6.0 + Sense 7

HTC Device List for Marshmallow and Sense 7

Well-known HTC leaker LlabTooFeR has given us a glimpse into which smartphones HTC currently plans to update to Android 6.0 along with Sense 7.0. Right now, the Taiwanese handset maker allegedly  wants to update the Desire EYE, Desire 816/820/826, HTC One M8/M8s/M8 EYE/E8, HTC One M9/M9+/ME, E9, E9+ and Butterfly 2/3. LlabTooFeR reminds us that this is a preliminary list, though, and devices like the Desire 816 might actually miss out.



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YouTube Is Reportedly Working on a New Subscription Service

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re/code is reporting that YouTube is currently working on launching an update to their Music Key subscription service. This new service is said to cost $10 a month and will include the same Music Key features that we know about today. On top of this, subscribers will be able to watch anything on YouTube without seeing any advertisements.



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vendredi 25 septembre 2015

222.27.5 Stagefright OTA Update Guide for the XT1053 Moto X

2013 Moto X Update Guide

It seems like some people have been having trouble applying the Stagefright security patch OTA update on their 2013 Moto X (XT1053). To help out the community, XDA Senior Member mastarifla was nice enough to put together a step by step guide, with a link to a stock Android 5.1 firmware download that doesn’t have the same issues that others are reporting.



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Latest OTA for T-Mobile Galaxy Note5 & Discussion

New T-Mobile Note5 OTA Update

T-Mobile is currently rolling out a rather hefty OTA update to Samsung Galaxy Note5 owners. The update will bring your device up to firmware N920TUVU2COI5 and it reportedly weighs 1.6GB. XDA Senior Member itskapil found a link, as well as an installation guide, for the OTA update in case you don’t want to wait for it to be pushed to your device.



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Google Security Engineer Explains Issues With Root and Android Pay in the XDA Forums

Android Pay

A forum member that has been confirmed as working as a Security Engineer for Google out of Mountain View, has joined XDA in order to discuss the issues with Android Pay on rooted devices, why it will not work and has confirmed that Google are listening to your feedback. Regarding root access and Android Pay he has said this:

” Android users who root their devices are among our most ardent fans and when this group speaks, we listen. A few of us around Google have been listening to threads like this one and we know that you’re disappointed in us. I’m a security engineer who works on Android Pay and so this thread struck me particularly hard. I wanted to reach out to you all and tell you that we hear you.

Google is absolutely committed to keeping Android open and that means encouraging developer builds. While the platform can and should continue to thrive as a developer-friendly environment, there are a handful of applications (that are not part of the platform) where we have to ensure that the security model of Android is intact.

That “ensuring” is done by Android Pay and even third-party applications through the SafetyNet API. As you all might imagine, when payment credentials and–by proxy–real money are involved, security people like me get extra nervous. I and my counterparts in the payments industry took a long, hard look at how to make sure that Android Pay is running on a device that has a well documented set of API’s and a well understood security model.

We concluded that the only way to do this for Android Pay was to ensure that the Android device passes the compatibility test suite–which includes checks for the security model. The earlier Google Wallet tap-and-pay service was structured differently and gave Wallet the ability to independently evaluate the risk of every transaction before payment authorization. In contrast, in Android Pay, we work with payment networks and banks to tokenize your actual card information and only pass this token info to the merchant. The merchant then clears these transactions like traditional card purchases. I know that many of you are experts and power users but it is important to note that we don’t really have a good way to articulate the security nuances of a particular developer device to the entire payments ecosystem or to determine whether you personally might have taken particular countermeasures against attacks–indeed many would not have. “ –  jasondclinton_google

android-pay

Replying to the possibility that this meant that support for rooted device may one day come, Jason stated “I don’t know of any way to currently or in the near future make an assertion that a particular app’s data store is secure on a non-CTS compatible device. As such, for now, the answer is “no”” and replying to one user’s statement that if he had to choose between root and Android Pay, they would choose root, Jason gave his sympathies and claimed that he wished it were possible to achieve root functionality without actually rooting. He has also taken feedback regarding placing a warning in the play store stating that the app will not work on rooted devices.

Unfortunately, it has been confirmed that any non-official build will fail to pass SafetyNet due to the system image not being expected. He continued by stating that. “One way of thinking about this is that the signature can be used as a proxy for previous CTS passing status. (If we were to scan every file and phone device enumerated by the kernel to infer what environment we are running on, we’d bog down your device for tens of minutes.) So, we start with the CTS status inferred by a production image signature and then go about looking for things that don’t look right. This community has identified quite a few of the things that we are looking at, already: presence, of ‘su’, for example.” –  jasondclinton_google

He will continue to monitor related threads regarding Android Pay on XDA, however, cannot promise to reply to all comments, but will certainly be listening. To keep up to date with his comments in the thread, check here. However it’s a step in the right direction, now that we know they are listening and taking constructive feedback in, we will hopefully see more discussion between Google’s staff and forum members.

So there you have it, alas Android Pay is not coming to rooted devices anytime soon, however Google is listening to your feedback and is responding.



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Android Gaming Scene: Which Direction, and for Which Audiences?

androidgaming

One brief glance at the top applications in Google Play reveals that games are the most popular category of applications. What is it about Android that makes it such a seemingly compelling gaming platform? How do the games compare to games on other platforms?

What is the future of gaming on Android? To answer these questions, we’ll need to take a look at the various categories of games found on the Android market.

Casual Games

You can’t explain this.

Many of the most popular games on Android fit into the casual games category. These games are addicting, lightweight, and typically require minimal interaction from the user — some are about actually waiting. A large number of these games are puzzle oriented games, with brief and replayable gameplay. Some of the most well-known examples in this category are titles such as Angry Birds, Candy Crush, and Hill Climb Racing.

There are many reasons these casual games are so successful on Android. The most important reason is that they are designed with the smartphone experience in mind, typically from the ground up. Casual games are usually mentally challenging, rather than technically challenging. They rely on simple touches or slides as their sole means of input, yet they manage to be engaging and still allow you to feel in control. Some of these games excel in that last point, with gaming mechanics that are surprisingly complex and allow for many possibilities despite having just a couple of commands.

The lightweight gameplay these casual games offer is another great selling point. These time-killers are the kind that can be played in those spare 5 minutes while you are waiting for the bus, an appointment, or a class to start. The focus here is replayability. The games deliver content in bite-sized pieces, and it’s super simple to try again if you fail. Games that shine in this regard are Super Hexagon and Flappy Bird.

When Flappy Bird went down on iOS, people were willing to pay thousands for phones that had it installed. And I still don’t get it.

Speaking of Flappy Bird, this one in particular is a great example of just how viral these android games can become. Originally developed for iOS, Flappy Bird was brought to Android due to demand. Within a week of being posted to the Google Play store, it became the most downloaded application on Google Play. It was reported the developer of the game was raking in $50,000 per day in its prime. Viral success stories like this drive developers to emulate and also to push the formula. Yes, it does lead to a lot of clones, but it also leads to many innovative ideas.

“Hardcore” Games

Not all games on the Play Store are designed for the casual gamer. There is an ever-increasing influx of games targeted towards a more hardcore gaming experience. These games usually feature advanced 3D graphics that remind us more of console games than a phone’s (certainly not the Snake we loved on our Nokias back then!). The Google Play Store has everything from first person shooters like Dead Trigger 2 to Racing games like Real Racing 3.

Most reviewers consider this a benchmark. You shouldn’t, it has an FPS lock!

Why would someone want to play a hardcore game instead of a casual game? Hardcore games offer captivating gameplay that can be extremely immersive. More sophisticated graphics are used for the same reason they are used in console: to enhance realism and immersion. Each generation our phones are performing better at processing graphics, allowing developers the freedom to push the boundaries.

Put this to practice.

This boundary-pushing is specifically what attracts users to hardcore Android games. When we get a new phone, we want to show off what it can do. Hardcore games can be a more compelling way to demonstrate the raw power of your brand new flagship phone than an abstract algorithm. Benchmarks are fun, but playing a 3D first person shooter on your phone with decent framerates is far more impressive and informative of actual gaming prowess.

Hardcore games also tend to incorporate more advanced multiplayer support into their games. From PvP to co-op modes and leaderboards, there are plenty of opportunities to scratch the competitive itch many gamers have. Many of these aspects can now be added relatively painlessly thanks to Google’s Play Games Services. APIs allow developers to accomplish the multiplayer aspects of their game by utilizing a common framework, these libraries are a good indicator of Google’s commitment to ensuring that Android is a viable gaming platform.

Experimental Games

Android has also found itself becoming the playground for developers to create concept games that push the boundaries by exploring new technologies and concepts in gaming. These are the types of games that you won’t see on other gaming platforms. The best example of this is Ingress, an augmented reality MMORPG created by Google / Niantic Labs. It sounds like the upcoming Pokemon Go application will be a more modern take on this idea.

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That’s millions of childhood dreams coming true.

Another popular venue for these experimental games is in the virtual reality space. Google created Cardboard, an affordable solution to turn just about any Android phone into a virtual reality headset using cheap materials. You can play virtual pong with Proton Pulse. You can experience just how immersive virtual reality is with the creepy Sisters horror game. With consumer VR headsets like the Oculus Rift expected early next year, Android is sure to remain a popular cheap alternative.

A different perspective on mobile gaming.

Developers are also creating concept games that challenge our assumptions. Monument Valley is a good example of this, with its forced perspective gameplay that manages to surprise and delight you each time you figure out the trick to a new puzzle. The truly unique gameplay this game offers is certainly refreshing.

What’s next?

Look for increasing hardware specs to continually drive developers to push the envelope and design more graphically impressive games. Google’s Play Games Services will continue to evolve and continue striving to make it easier for developers to create better games.

Live broadcasting is one of the latest sensations to hit the gaming scene, and Android has left gamers in the dark so far. No need to fear: YouTube gaming, the brand new video game streaming platform, will be adding Android streaming. Google’s Play Games app will implement this and allow us to livestream our favorite Android games. Will this catch on as much as live streaming PC games has? It’s certainly closing a gap that exists between the two platforms.

With these advances, Android is poised to become one of the most successful gaming platforms. It’s success is fueled by the diverse selection of games with lightweight interfaces. As Google continues to support Android game development we are sure to see more innovative games coming in the future. And with the push for Android TV in the living room, we can only expect developers to cater towards console-hybrid mobile gaming experiences much more.One thing is certain – mobile gaming isn’t leaving anytime soon.

 

Do you game on Android? What kind of games do you play, and where do you see Android gaming going?



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Venice vs. Priv: Which Is the Better Name for an Android Blackberry?

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The Android Blackberry is coming, and now that we have official confirmation of its existence (which was leaked to hell and back), we also know what name it’ll have straight from Blackberry’s mouth. The monicker “Priv” is meant to represent Blackberry’s history, but many enthusiasts are already discontent at the name change from “Venice”. What do you think? Does it matter at all to you?



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