NewPipe, the open-source YouTube client for Android, is a great alternative to the YouTube app for those of you who don’t have Google Play Services on your phone or don’t want to see ads on the platform without paying for YouTube Premium. The client doesn’t use YouTube’s APIs and simply parses the Youtube website to extract data and play any videos you want, without any restrictions or ads. However, the app’s interface looks a bit dated compared to the official YouTube app and its overall user experience isn’t as fluid. To address this, the developers behind NewPipe are now testing a new Unified Player UI with support for seamless fullscreen switching, and more.
A test build with the new UI is now live on NewPipe’s GitHub, and here’s a quick rundown of everything new in the build:
Main, background, popup players now connected via one service, one view, one fragment, one activity, and one gesture listener
Main player located in a view with comments, descriptions, etc. So you don’t need to open another window for viewing a video. Everything in one place
The playback position is synchronized between players. Easy to switch from one to another
The expandable player at the bottom of the screen has a new cool animation and additional features like long-click to open channel of a video, play/pause/close buttons, and swipe down to dismiss
In-player integrated buttons for opening in the browser, playing with Kodi, sharing a video have been added
Better background playback that can be activated in settings. Allows to automatically switch to the audio-only mode when going to background and then switching to video-mode when returning to the app
Player service will be stopped automatically when the user removes the app from the recent apps menu
There are two different behaviors related to orientation changes:
with locked global orientation the player will change orientation to landscape and will change it back after pressing back
with enabled global autorotation, the player will detect orientation changes and will change UI to fullscreen or default size
Previous features like brightness control, open popup player when going to background, action chooser when clicking on a link, etc are working as expected
Tablet screens are now supported
Our Editor-in-Chief, Mishaal Rahman, tried out the latest test build on his device and has shared the following screenshots:
The new unified player UI in Newpipe is so much better. You can play the video on the details screen in portrait and rotate to landscape to seamlessly switch to fullscreen, just like the YouTube app.
In case you like what you see and want to try it out on your device, you can download the latest APK by clicking on “2020-09-22” in the source linked below.
OnePlus debuted Zen Mode in OxygenOS alongside the launch of the OnePlus 7 series. Back then, the feature just aimed to help users put their phones down to help them focus on more important tasks. Over the years, the app has gained new features such as more duration options, daily reminders, zen challenges and more. OnePlus debuted a new, redesigned Zen Mode UX with its OxygenOS 11 update. Now, the new Zen Mode app is beng made available to other OnePlus phones on Android 10 through the Google Play Store.
With OxygenOS 11, Zen Mode not only received a redesign, but it also gained a few features. There’s now a multi-person Zen Mode which creates a room where other can join in and ensure that no one is using their phones.
The new Zen Mode update works only on OnePlus phones running Android 10 and above. Here is the changelog for the update:
Changelog
Changelog:
Welcome to the newly designed Zen Mode!
Adding a variety of themes to bring you a more immersive meditation experience
You can create a room and invite your friends to join you to start a focus challenge together
Record daily Zen moments and review the journey of concentration
Zen Mode is one of the implementations from OEMs for digital detox. Other initiatives, like Digital Wellbeing from Google, also work towards the same principles. While our smartphones are exciting pieces of technology, we do tend to overuse it and end up getting addicted to it. Digital detox as a principle helps us detach from our smartphones and enjoy the world around us a little more. These apps make us cognizant of our digital habits, and help us keep our phone down.
There are only so many ways you can do something uniquely; after a point, you’re bound to make a repetition that could cause your product to start resembling some of the key characteristics for that established product segment. Smartphones are rectangular glass slabs, laptops are slabs with keyboards, and truly wireless earbuds are either circular or have a stem on them. So when a product comes along that strays away from the established order, we’re bound to take note. That’s precisely what is happening with the Galaxy BeansGalaxy Buds Live.
When the Buds Live first leaked in their stemless, kidney-bean design, I was more than intrigued. I had so many questions: How do they fit in the ear? How big are they? How do they fit in the case, and how do they stay in there? How easily do they fall out? Will they be uncomfortable? How would they noise isolate? And would they feature noise cancellation? While Samsung’s official launch and accompanying marketing and advertisements have answered a fair few of these questions, I hope to bring some of my own perspectives after having used the Samsung Galaxy Buds Live, alongside the Samsung Galaxy Buds+ and the Sony WF-1000XM3.
Samsung Galaxy Buds Live: Specifications
Specification
Samsung Galaxy Buds Live
Dimensions & Weight
Buds: 27.2 x 17.3 x 15.5 mm, 5.6g (each)
Case: 50.0 x 50.2 x 27.8 mm, 42.2g
Battery and Charging
Earbud: 60mAh (each)
Case: 472 mAh
Wireless charging support
Speaker and Mic
12mm driver tuned by AKG
Bass duct
Three microphones
Connectivity
Bluetooth 5.0 BLE
Codec: AAC, SBC, Scalable Codec
Sensors and other features
Proximity sensor
Accelerometer
Touch-sensitive sensor
Hall sensor
IPX2 water resistance
Colors
Mystic Bronze, Mystic White, Mystic Black
Note: Samsung India loaned us the Galaxy Buds Live for this review. This review is after twelve days of use. Samsung has no inputs in the contents of this article.
Samsung Galaxy Buds Live — Design and Build
While the Samsung Galaxy Buds+ are pretty much the same as the original Galaxy Buds, the Galaxy Buds Live are unlike anything you have seen in the market. The shape has a stark resemblance to kidney beans, and Samsung wanted to call them Beans at some point too. It is a unique design for sure, with the exterior surface of the Bean-like earbud coming in with a glossy finish, and the interior surface having a more muted matte-finish. The Mystic Black color variant that I have does get some fingerprints onto the shiny surface, but they aren’t prominently visible. The matte finish alleviates some of that cheaper-feel that was much more apparent on the Buds+, and that’s good because these earphones aren’t cheap.
This was the best-fit position for me, with the speakers relatively deep into the ear canal and the Buds Live pressing against the ear.
The Samsung Galaxy Buds Live have a unique design unlike anything on the market right now.
There is a specific way that you need to wear the Galaxy Buds Live. Most earphones are quite intuitive in this regard, but the Buds Live have such a unique form factor that you do need some assistance to figure it out. For larger ears, the Buds Live needs to settle at the very bottom of your ear, almost running parallel to the ground (but not entirely). This way, the two speaker grilles are the deepest and closest to your ear’s auditory canal. There is a protruding wing tip towards the top of the matte side, which along with the bean-shape, press the Buds Live flush against your pinna (if you want to be more specific, at the bottom of the concha in your auricle). Samsung includes another larger pair of wingtips, but I found that the default was the better fit for me and the larger ones were quicker to cause discomfort. For smaller ears, the Buds Live settle into a more upright position.
This is the wrong fit for my ear size, as the Buds Live are not snug into the ear. This leaves a very large gap between the Buds and the auditory canal. However, this is how they would fit on smaller ears.
The Galaxy Buds Live, when worn correctly, never actually fall out.
With the way that the Buds Live are shaped and how they sit and press, it does present a sensation of underconfidence if you are wearing them wrong — it feels like they will fall out if you move around too much. If you do it correctly (and depending on the shape and size of your ears), the Buds Live will sit in almost flush, and the underconfidence will vanish. In my usage, once I figured out how they need to be put in, the Buds Live never actually fell out. They are snug to the point that I have gone on small runs without them falling out. But your mileage may vary simply because of how different our bodies can be at an individual level.
As far as comfort is concerned, I do feel comfortable wearing the earphones for about 4 hours at best. Beyond this time point, the snug fit on the pinna starts causing soreness and discomfort. The Buds Live only has rubber elements on the wingtips, and the rest of the body is hard plastic, so all the tolerance needs to come from your body. If you have smaller ears, I can see this being a problem, even though Samsung claims that it has extensively tested the Buds Live and its design on a wide variety of ear shapes and sizes. To Samsung’s credit, the Buds Live are lightweight, with a weight lower than even the Buds+, so you don’t feel any heaviness in your ears.
The Buds Live comes in a rounded-square case, which is easily pocketable. The resting cradle for the Buds Live within the case is not very deep, but the earbuds do not fall off because the magnets do a good enough job at it. The magnets for keeping the lid shut are stronger than those holding the buds in place — just a curious observation. Continuing my nitpick, the magnetic snapping action when putting the earbuds back into the case is stronger than it was on the Buds+ but still underwhelming compared to the Sony WF-1000XM3, but I concede that this is just a personal nitpick. I prefer the pill-shaped case for the Buds+ over the jewelry-box-like case of the Buds Live, but there is nothing that is fundamentally wrong with the Buds Live’s case shape, so both the options are correct. What I would wish for Samsung to change is the glossy finish, as it does not do justice to a premium product and makes it feel cheaper than what it can punch.
The “lip” on the Buds Live case extends all across, while the Buds+ case only had it on the front.
The Galaxy Buds Live case has an LED indicator on the inside to indicate the charging status of the earbuds, and another LED indicator on the outside to indicate the charging status of the case. There is an indentation/gap that runs around the case separating the two halves, so you can easily open the case without needing to hold it in any specific way. The USB Type-C port exists below the hinge on the outside. You can use the port for charging the case, or you can choose to charge using a Qi-certified wireless charger. Samsung includes a short USB Type-A to Type-C cable in the box, so you have the means to charge them up right out of the box.
The Buds Live continues with the IPX2 rating from the predecessor, meaning it can resist light splashes of water. So that is light sweat, but that’s about it. You don’t want to take them out when it’s raining. I hope Samsung considers making the next generation better in terms of water resistance, considering how much it rains in my region.
Samsung has succesfully given the earbuds its own identity.
To wrap up the section, the Galaxy Buds Live have a unique design, one that does set it apart and ensures that no one mistakes them for an AirPod or any other TWS on the market. The design works out for short and medium wear durations for me. But because the TWS are so different, the comfort and the fit does boil down to the individual and the shape and size of their ear. It’s difficult to label it “good” or “bad”; it’s just “different” with no real mainstream comparison. Samsung wanted to give the earbuds its own identity, and they have been pretty successful to that end.
Samsung Galaxy Buds Live — Features
Easy Pair
The Samsung Galaxy Buds Live shares a lot of its software features with the Galaxy Buds+. The first pairing process is super simple: You have to open the lid, and the Galaxy Buds Live are already in pairing mode, meaning that you do not need to undertake any complicated pairing gestures or actions to use them with your first device. From that point, you can enter in manual pairing mode by placing the buds back into the case and reopening the lid (you don’t need to take out the Buds). You can also touch and hold both earbuds for three seconds to enter pairing mode if you don’t want to place them back into the case.
If you have a Samsung smartphone with the Samsung SmartThings app installed, the pairing process is even more straightforward. The Galaxy Buds Live also does not support Google’s Fast Pair. Note that you can use either of the earbuds individually for playback, too.
Multi-device Switching
Much like the Galaxy Buds+ (post their updates), the Galaxy Buds Live are capable of multi-device switching. It’s not as seamless as Bluetooth multipoint that can shift audio focus intelligently. Still, it’s a lot less friction against entirely unpairing/disconnecting from one device to connect to another. Presuming that you have connected with the devices once before, you can tap on the Buds Live entry on the desired device, and the Buds Live will receive their audio input from them. Just to be clear, there’s definite room for improvement, but if you are hopping around a few devices through the day, at least you won’t have to pair your Buds multiple times throughout the day. I definitely wish to see Bluetooth multipoint in the next generation, though.
Controls
The Samsung Galaxy Buds Live have a touch sensor located on the top part, but I found that touching squarely around the middle guaranteed a response. There’s no clear demarcation for the touch area, but since the buds aren’t too large by themselves, you will confidently get touch inputs correct unless you make an active effort to touch the top edges only. Like the Galaxy Buds+, a single tap on either bud plays and pauses tracks. A double-tap will play the next track, and a triple tap will play the previous track. If a call is incoming, you can double-tap to accept. And once accepted, you can double-tap to end the call. Touch and hold lets you decline calls.
The Samsung Wearable app lets you reconfigure the single touch and hold command on the left and right earbud individually to any of the following four options: Voice command, Active Noise Cancellation, Spotify, or Volume Control (Right earbud for Volume Up, Left earbud for Volume Down). Note that the Galaxy Buds Live, like the Buds+, do not have auto-pause on removal/auto-play on insertion, even though they can detect when they are removed. On the flip side, you can’t really not touch the touchpad while removing or inserting the earbud.
You can lock the touch controls too. But unlike the Buds+, there is no “Double Tap Earbud Edge” feature here. I don’t really miss its absence either way, but just something to note if you are invested in it.
Connectivity
The Samsung Galaxy Buds Live support Bluetooth 5.0 for connecting to devices. For codecs, the Buds Live, the Buds+, and the Buds support SBC, AAC, and the scalable Samsung codec (proprietary). You can only take advantage of the Samsung scalable codec on Samsung’s devices, and as mentioned before, an ecosystem lock-in becomes crucial to experience the best sound out of these earbuds.
For wireless range, I can get an uninterrupted connection for around 10 meters. Performance on this end is at par with other truly wireless solutions. Latency is also an issue with the Buds Live, and I get about a 150ms delay in sounds. You can live with it if you are just casually watching videos, but perhaps not so much for live gaming as you are likely to be at a small disadvantage. I’ve found that turning off Active Noise Cancellation helps improve the latency marginally, bringing it down to about a ballpark of 120ms. There is no Gaming Mode to be found on non-Samsung devices, so keep that in mind too.
On Samsung devices (like the Samsung Galaxy M31s that I tested these on), you do get a Gaming Mode that claims to minimize audio delay, and that lets me get it down to under 100ms with ANC and even lower without ANC.
Galaxy Wearable App
The Galaxy Wearable app is a recommended download for unlocking certain customizations on Samsung’s wearables, but you don’t necessarily need it for basic functions and controls. A lot of these features overlap with what is experienced with the Buds+ too.
The app is primarily used when you need to read a precise measurement of the battery level on the individual buds and the case. You also need it to download and install firmware updates for the TWS. With past earbuds, some of these updates brought along useful functions, so I do recommend keeping the app installed and checking it regularly. You can also reset the earbuds from within the app.
There is also an equalizer within the app with a few presets. However, you cannot fine-tune the settings or create a custom profile, which continues to be a major oversight on Samsung’s hearables. There are third-party apps that can do this, though. Further, you can also have the Galaxy Buds Live read your notifications aloud to you. This can be done either in a summary format (just the name of the app) or in detail (with the notification content). You can set the feature up on a per-app basis, too. The Galaxy Wearable app also has a Find My Earbuds feature which plays a loud beep on the earphones. Frankly, if you have actually lost your earbud, the feature is practically useless as you can barely hear the sound unless the earbud is within 10cm of your ears. You can also switch on Ambient Sound mode to relieve some pressure in your ears, but the effect is weak, as I mention in the next section.
Active Noise Cancellation
One of the highlight features on the Samsung Galaxy Buds Live is that they finally bring Active Noise Cancellation (ANC) to Samsung’s most popular hearable lineup. While the Buds+ featured a toggle within the Galaxy Wearable app for toggling Ambient Sound, the Buds Live replaces this toggle with one for ANC.
Does the ANC on the Buds Live work? Long story short, yes, ANC does work. But there are caveats that need mentioning, especially around noise isolation.
Active Noise Cancellation on the Buds Live does work, technically speaking. When you pop in the earbuds and toggle the ANC, you get the signature pop in your ears, bringing about a feeling of change in pressure. However, because of the Buds Live’s unique design that doesn’t completely seal the ear, there is very little noise isolation that they can experientially offer. As a result, the ANC’s net effect feels weak — the pop is weaker, and the degree to which noise is canceled is significantly weak.
In comparison, the Sony WF-1000XM3 continues to be my personal benchmark for the right combination of passive noise isolation and hard-working active noise cancellation. I have an overhead fan at my desk, and with the Sony’s, I can barely hear it at about 10% of the noise it makes, while still keeping the audio volume on the lower end. With the Galaxy Buds+ at a moderate volume setting, I can drown out some of the noise because of the noise isolation alone and hear about 60-70% of the noise it makes. With the Galaxy Buds Live at a moderate volume setting, I can still hear the fan at a good 50-60%. The Active Noise Cancellation does a good job, but it’s just not enough to really make a difference compared to shipping just an effective noise isolation system. The gains as against the Galaxy Buds+ are marginal at best. Switching off ANC on the Buds Live brings the fan back into focus with as much as 90% of its noise being audible. ANC is doing some heavy lifting, but it also needs its buddy, noise isolation, to truly deliver a stellar experience. As it currently stands, the Buds Live are not very good at muting your surroundings.
Samsung is on the right path, though, and I look forward to an audio accessory that incorporates both noise isolation and active noise cancellation. Perhaps they can incorporate noise isolation within this unique design for the next generation? A man can hope.
Samsung Galaxy Buds Live — Sound Quality and Voice Quality
The Samsung Galaxy Buds Live feature a 12mm driver tuned by AKG. I still consider myself an amateur in audio assessment. To my “average consumer” audio perception, the Galaxy Buds Live does a good job but do get held back because of the lack of perceptible noise isolation.
The overall sound quality on the Buds Live is an upgrade over the Buds+.
Using this thread from the Head-Fi forums as a reference, the sub-bass on the Buds Live come off better than they did on the Buds+. The same audio from the Halo theme that I previously commented on being not as majestic on the Buds+ now sounds punchier on the Buds Live. The bass kicks on the Dogfighter theme have a decent kick to them, but nothing that gets a bass lover excited. The sub-bass is also more substantial, like on the Cowboy Bebop theme, but not enough to overpower the vocals. These are improvements over the Buds+, but not class-defining for the TWS category as the Buds+ had a lot of ground to cover. Other areas are closer to the Buds +’s excellent performance, namely vocals, mids, and highs. The Buds Live handles them very well, so overall, sound quality by itself is an upgrade over the Buds+. However, the lack of noise isolation can be felt throughout, so you should enjoy your music in a relatively quiet environment.
The Samsung Galaxy Buds Live continue on the legacy from the Buds+ when it comes to mic performance. My experience with voice calls has been great on the Buds Live, as it did on the Buds+ too. Samsung has figured out voice call quality much better than Sony and a lot of others have, and the Buds Live gets a thumbs up as well. They’re pretty good for talking on the phone without needing to touch your phone.
Samsung Galaxy Buds Live — Battery Life
The Galaxy Buds Live claim to offer a battery life of up to 6 hours on a single charge with ANC turned on, and the claim seem to be holding up. I can wear the Galaxy Buds for a maximum of 4 hours and some minutes before the discomfort forces me to pop them back in, and I usually end up with over 25% battery in the Buds Live left at that stage — the math checks out. The case adds in another two and a half cycles (claimed 20 hours in total). The net battery backup is marginally better on the Buds Live than it was on the Buds+. To compare, the Buds+ lasted longer without needing to be put back into the case, but the case itself had lower battery capacity compared to that on the Buds Live.
Once you run out of juice on the case, you can charge it up through the USB Type-C port or through a Qi-compatible wireless charger. Wireless charging is a nice touch for a TWS accessory, and it works out well if you are invested in the wireless charging ecosystem.
Samsung Galaxy Buds Live — Concluding Note
When I concluded my Galaxy Buds+ review, I noted how I missed the Sony WF-1000XM3’s sweet active noise cancellation. That set high hopes for the Galaxy Buds Live and its active noise cancellation as the highlighting feature. When looked at through this myopic lens, the Buds Live are underwhelming, and you’d be disappointed if you bought them only to experience ANC in its glory. The sound quality is good, but the lack of noise isolation is a regular speed breaker in your journey of tranquility.
What the Galaxy Buds Live does well is stand out from the crowd of AirPod-clones and Buds-wannabes. The main focus of the Buds Live is its design — it’s funny to look at, but it works well enough to the point of genuine surprise. They always feel like they will fall off your ears, but they don’t — and that’s a testimony to Samsung’s engineering behind this new design. The kidney bean-like shape (rajma, as it is called in Hindi) is a good conversation starter, and every friend that has seen these in my ears has requested a closer look and to wear them too, much to my annoyance in this COVID world.
What the Galaxy Buds Live does well is stand out from the crowd of AirPod-clones and Buds-wannabes.
Are the Samsung Galaxy Buds Live a good upgrade over the Galaxy Buds+? I say no. Not because the Buds Live are bad per se, but because the Buds+ are still pretty darn good. The Galaxy Buds+ have now fallen in price in India, retailing at ₹10,490 (~$142) while the USA still gets them for $150. The Galaxy Buds Live, on the other hand, are more expensive at ₹14,990 (~$204) in India and $170 in the USA. Based on my experiences with both, the Buds+ are easier to recommend to just about every average consumer. They are a better value purchase and much more evergreen in that sense. The Buds Live are for the consumer who values bleeding-edge design and isn’t afraid of taking risks, and that isn’t every consumer.
The Samsung Galaxy Buds Live are Samsung's next generation TWS, featuring a radical open design and ANC, alongside very good battery life and a wireless charging case.
Where does Samsung go from here? There’s one direction that makes sense to me, and that is figuring out that sweet spot of Active Noise Cancellation alongside Passive Noise Isolation. Whether that comes with adding an in-ear rubber tip, or by migrating to a new design, or by packing in ANC in the Buds+ design — that is something to watch out for in 2021.
In a bid to capture a slice of the steadily growing cloud gaming pie, Amazon today announced a new cloud gaming service called Luna. The service takes on similar offerings from Google, Microsoft, and NVIDIA, and gives users the option to play the latest games without any additional hardware requirements. Luna is currently available in early access exclusively in the U.S. on compatible Fire TV, PC, Mac, and iOS devices. Amazon plans to add support for Android devices in the near future.
As with other cloud gaming services, Amazon is offering a Luna+ subscription at an early access pricing of $5.99 per month. As part of the subscription, you will get access to unlimited hours of play, a growing library of AAA games, up to 1080p/60fps gameplay (4K/60fps coming soon), and the ability to stream on two devices simultaneously. During early access, Luna+ includes games like Resident Evil 7, Control, and Panzer Dragoon; adventure games like A Plague Tale: Innocence and The Surge 2; platformers like Yooka-Laylee and The Impossible Lair and Iconoclasts; and fan favorites like GRID, ABZU, and Brothers: A Tale of Two Sons.
Along with the Luna+ subscription, Amazon has partnered with Ubisoft to offer a new gaming channel. Players who subscribe to this channel will get access to their favorite Ubisoft titles in 4K resolution, mobile gameplay support, and access to new Ubisoft titles as soon as they launch. This will include upcoming titles like Assassins Creed Valhalla, Far Cry 6, and Immortals Fenyx Rising, which will go live on the service the same day they are launched. Furthermore, Luna will offer players native Twitch integration, giving them access to game streams from the platform right on their device.
Amazon Luna subscribers will be able to play their favorite games with the controller of their choice, as the service supports both keyboard/mouse input and Bluetooth controller input. Amazon is also releasing its own Luna Controller with Cloud Direct technology, which features Alexa integration and a multiple-antenna design for low latency gaming. Amazon claims that its first-party controller can reduce latency by 17-30 milliseconds compared to other supported input devices. The Luna controller is available at an introductory price of $49.99 during the early access period.
If you’re in the U.S. and you’re interested in trying out Amazon Luna, you can request an early access invitation by following the link below.
Alongside the launch of the new Fire TV Stick and Fire TV Stick Lite, Amazon today unveiled a new lineup of Alexa-powered Echo smart speakers. The latest additions to the company’s Echo product line include the new 4th-Gen Echo, Echo Dot, Echo Dot with clock, Echo Dot Kids Edition, and the Echo Show 10. All the speakers in the lineup are equipped with the company’s new AZ1 Neural Edge processor, which is designed to speed up Alexa’s ability to complete commands and answer your questions. Here’s everything you need to know about the processor and the new Echo devices:
Amazon AZ1 Neural Edge processor
Designed in collaboration with MediaTek, Amazon’s AZ1 Neural Edge processor is built into the company’s latest Echo, Echo Dot, Echo Dot with Clock, Echo Dot Kids Edition, and Echo Show 10. Amazon claims that the new silicon module is capable of speeding up Alexa’s responses by hundreds of milliseconds per response, which is expected to further streamline user interaction with the virtual assistant.
But even though all of the new Echo devices feature the AZ1 processor, only the Echo and Echo Show 10 have the on-device memory needed to support the company’s new neural speech models. Thanks to the new speech models, the Echo and Echo Show 10 feature the capability to process audio on-device, which drastically reduces the time Alexa takes to give users a response.
While the remaining smart speakers don’t include the new speech models, the AZ1 chip is expected to reduce response latency on those devices as well, albeit not as much. The company claims that these latency benefits will first be available for English in the US. But the company plans to add support for more languages and regions in the near future.
The 4th-Gen Echo smart speaker features an all-new spherical design and fabric finish, with a bright LED ring at the bottom that reflects off the underlying surface for improved visibility. The smart speaker packs in a 3.0-inch woofer, dual-firing tweeters, and Dolby processing, which is expected to deliver better audio performance than the previous generation.
Much like the Echo Studio, the new Echo smart speaker is capable of detecting the acoustics of the space its placed in to fine-tune the audio playback. It comes with a built-in smart home hub with support for Zigbee, Bluetooth Low Energy (BLE), and Amazon Sidewalk. Thanks to the Amazon Sidewalk support, users will be able to easily set up new devices with the smart speaker, extend the range of devices like Ring Smart Lighting, and offer support for devices like Tile to locate misplaced items.
The new Echo smart speaker has been priced at $99.99 (₹9,999) and it will be available in three color variants — Charcoal, Glacier White, and Twilight Blue. The device is already up for pre-order on Amazon and it will start shipping sometime later this year.
Echo Dot and Echo Dot with clock
The 4th-Gen Echo Dot has also received a design refresh and it now has the same spherical design and fabric finish as the more premium Echo smart speaker. However, due to its smaller footprint, the speaker packs in a single 1.6-inch speaker.
The 4th-Gen Echo Dot with clock is exactly what it sounds like. It’s an Echo Dot with a simple LED display which shows basic information like time, temperature, timers, and alarms.
The new Echo Dot is priced at $49.99 (₹4,499) and it will be available in three color variants — Charcoal, Glacier White, and Twilight Blue. The Echo Dot with clock, on the other hand, is priced at $59.99 (₹5,499) and it will be available in two color variants — Glacier White and Twilight Blue. Both the new Echo Dots are already up for pre-order on Amazon, with shipping scheduled for sometime later this year.
Echo Dot Kids Edition
The 4th-Gen Echo Dot Kids Edition features the same new spherical design, but it comes with colorful Panda and Tiger prints that will appeal to kids. While it features the same internal hardware, Amazon has customized the Alexa experience on the smart speaker to be better suited to kids.
Alexa’s custom-built kids experience will allow children to ask Alexa questions, set animal sound alarms, get help with homework, and call pre-approved contacts. It features an extensive list of parental controls and the ability to create voice profiles for kids. This feature has been extended to all Echo devices, which means that Alexa will automatically switch to a kid-friendly experience when it detects a kid’s voice.
On top of that, there’s a new Alexa feature called Reading Sidekick which is designed to help children improve reading fluency. To trigger the feature, you can simply say, “Alexa, let’s read,” and the virtual assistant will take turns reading with your child, provide encouragement when they’re reading, and offer support when they struggle. Previews for Alexa voice profiles for kids and Reading Sidekick will be available on all Echo devices in the coming months.
The Echo Dot Kids Edition is priced at $59.99 and it will be available in two animal prints — Panda and Tiger. The device is up for pre-order on Amazon, and it will start shipping to users later this year. All Echo Dot Kids Edition speakers will come with a 1-year Amazon Kids+ subscription, which will give you access to thousands of hours of kid-friendly Audible books, interactive games, and educational skills.
Amazon Echo Show 10
The new Echo Show 10 features a 10-inch adaptive HD display mounted on a rotating base, which can automatically change the direction of the display based on your position when you interact with Alexa. The base features a silent brushless motor that will ensure the device doesn’t make any noise as it rotates the display.
The smart display comes with a new 13MP wide-angle camera that can automatically pan and zoom to keep you at the center of the frame. It features dual front-firing speakers and a powerful woofer that also move along with the display. Much like the Echo smart speaker, the Echo Show 10 is capable of detecting the acoustics of your space to adapt its audio performance.
To ensure user privacy, the Echo Show 10 uses a fusion of audio-based localization and computer vision to power its intelligent motion. All processes happen locally and securely on the device, with no data being sent back to Amazon’s servers. There’s also a built-in camera shutter that automatically turns of motion when closed.
The Echo Show 10 is priced at $249.99 and it will be available in two color variants — Charcoal and Glacier White. The device will start shipping in time for the holidays later this year.
Amazon further notes that all the new Echo devices have the Climate Pledge Friendly badge and are built with 100% post-consumer recycled fabric, 100% recycled die-cast aluminum, and post-consumer recycled plastic. The wood fiber-based material used in Echo device packaging is also sourced from responsibly managed forests or recycled sources. Amazon also plans to introduce a new feature in the Alexa app that will show you the energy consumed by compatible smart home devices sometime later this year.
A lot of tasks and services these days are tied either to an email account or our phone number to authenticate our identity before proceeding. As a result, we often get a load of OTPs (One Time Passwords) through the weeks — for every time you log into the service on a new device, for when you access the service, and in several countries, whenever you make payments through internet banking, and credit and debit cards. These OTPs can start clogging your inbox and make it difficult to find messages that do warrant your attention at a later date. Google seems to have taken cognizance of this issue, as the latest Google Messages update prepares to let you automatically delete OTPs after 24 hours of receipt.
An APK teardown can often predict features that may arrive in a future update of an application, but it is possible that any of the features we mention here may not make it in a future release. This is because these features are currently unimplemented in the live build and may be pulled at any time by the developers in a future build.
Google Messages v6.7.067 contains the following new strings:
<string name="otp_auto_deletion_promo_banner_body_text">Auto-delete OTPs after 24hrs</string>
<string name="otp_auto_deletion_promo_banner_negative_button_text">No thanks</string>
<string name="otp_auto_deletion_promo_banner_positive_button_text">Continues</string>
<string name="otp_content_description">This message is categorized as a one-time password</string>
According to these strings, Google Messages is working on a feature that will automatically delete OTP messages after 24 hours from their receipt. OTPs by very nature are temporary in nature, with most of them being valid for a short time duration of 10 minutes or so, depending on the needs of the service. Once this validity period expires, there’s little use to be derived from keeping these messages around. Users may also not always remember deleting these messages once they are done, so automatically deleting them after a day seems to be a useful addition.
Other OEMs have resorted to decluttering the primary inbox by displaying OTPs and other promotional messages in a separate secondary inbox. Google’s approach to decluttering appears to be better as OTPs practically have no future utility. The feature will likely roll out as an option, so if you do want to keep your OTP messages around, you should be covered too.
If you consider yourself an Android power user, you have very likely already heard about Tasker. And you have also heard about Android 11 and its Power Menu Device Controls. With Android 11, Google has changed the options that appear when you long-press the power button, now presenting a new UI and smart home device controls for quick access. This is a great spot for adding shortcuts, but Google limits these shortcuts to just home controls. This is where Tasker comes in, as the latest beta adds in support for customing Android 11’s power menu controls.
Tasker developer joaomgcd was already working on integrating shortcuts within the power menu. Tasker 5.9.4 beta is a continuation of those efforts, now reaching in the hands of users as the previous test was not released for users. The major highlight of the update is the fact that you can add in Tasker tiles to the power menu as clickable buttons, and these tiles could trigger virtually any Tasker tasks that you could think of. These tiles could be simple buttons for calling a task on click, or be a toggle with on/off states, or be a toggle with progress states. The dev presented a quick demo wherein a button was created to trigger a screenshot task:
If you need even more control at your fingertips, you can use the “Power Menu Action” action in Tasker to create buttons with a given id, type, title, subtitle, icon, and command. This further lets you create buttons that can change throughout the day. The new update also brings in the Tasker Command System with the new Command Event and Command Action, letting users re-use tasks and avoid duplicity in tasks. Third-party commands are also supported.
Tasker v5.9.4 beta Changelog
The full changelog for this beta release is as below:
Added Action “Power Menu Action” which allows you to create tiles for the Android 11+ Power Menu
Added the “Power Menu Shown” event which triggers when the Power Menu screen is shown on Android 11+
Added Power Menu tiles for every available task on Android 11+
Added Action “Command” which allows you to trigger the “Command” event with the AutoApps Command System
Added Event “Command” which can be triggered with the “Command” action
Added ability for third party apps to send commands that trigger the “Command” event but they have to explicitly ask the user for a permission to do so
Changed the dialog where you choose an icon so that it shows an icon for each option
Added Phone Call permission to kid apps when they use Contact Via App action
Added text option to Signal and Telegram messages in the “Contact Via App” action
Added option to add to new project when importing a profile or task from Taskernet
Fixed Termux command so it’s compatible with upcoming Termux release
Fixed dialogs not cancelling when screen is rotated while they are showing
Removed option to insert SMS into messaging database since it wasn’t possible to do that anymore
Fixed crash when reading a file too large to be read
Fixed copying/moving files with weird extensions to external SD cards
Fixed javascripts for devices that do not have recent webviews