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Affichage des articles dont le libellé est xda-developers » xda-developers | OnePlus X TENAA Leaks Paint a Clearer Image. Afficher tous les articles
Affichage des articles dont le libellé est xda-developers » xda-developers | OnePlus X TENAA Leaks Paint a Clearer Image. Afficher tous les articles

lundi 12 octobre 2015

OnePlus X TENAA Leaks Paint a Clearer Image

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We recently mentioned a mysterious OnePlus device which showed up at FCC. Now the same device has made its way to Chinese regulatory authority TENAA, and has been leaked on Wiebo in the process. We are now privy to some more images of the device, so let’s get on to it!

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The images match up with the sole image from FCC. What you’re seeing is a device that deviates from the OnePlus 2 in terms of its design. On the front of the device, you see the familiar markings for buttons that is present on OnePlus devices, while the fingerprint scanner is absent entirely. On the back, you see a camera module with traditional single-tone LED flash, which is again distinct from OnePlus’ language. The plastic antennae bands are visible on the top and bottom of the device, and you can also see the alert slider from the OnePlus 2 carry on to this device.

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An info page screenshot also accompanies the device shots, and these point to the model of the device. Interesting point to note is the presence of a 2,450 mAh battery, which is still decent for a smaller sized device, even if it may not be as massive as the 3,100 mAh battery on the OnePlus One.

Many in the tech circles were expecting OnePlus to launch this device, the OnePlus X, in its India event today. But instead, the company announced its participation in the “Make In India” campaign, through which it will have its own local manufacturing unit in India in the state of Andhra Pradesh.

Overall, the design language of the OnePlus X is more like a Nexus 4 than a OnePlus 2. Of course, leaked images from TENAA do not do justice to a device and its looks, so we will have to wait for clearer imagery to pass judgement on this change of pace from OnePlus.

What do you think about the OnePlus X? Would you prefer a smaller but capable smartphone in the age of phablets? Let us know your thoughts in the comments below!

Read on for further reading:



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What’s on at The Big Android BBQ

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The other day we announced that this year on October 22nd and 23rd, marks the 5th year XDA has sponsored the Big Android BBQ. Co-sponsoring the event along with our Mobile VR partner this year we are even offering 20% off tickets here. Attending  are some of the biggest names in Android including:

Alizée Penel and Alexis Rosovsky

Striptease of The Android Permissions System – In the current context where customers are more sensible about protecting their privacy, our duty as developers is to consider security in our developments. Google did understand this global problematic and provides in Android OS different kinds of security systems : selinux, permissions system, etc. Throughout this talk, we are going to present how the Android permission system is implemented, all the way from the kernel to the application layer. How Android low layers use the concepts of the Linux kernel users and groups in order to provide its own permission system? What is the communication flow in the framework when an access to a specific device is asked by an Android application?

Twitter’s Misha Lushin

Android Performance at Scale Perf matters – With dozens of developers contributing code and new features shipping every week, keeping Twitter for Android fast and responsive across thousands of Android devices takes work. In this talk we’ll describe how we continuously monitor performance of Twitter for Android application through automation, gather performance data from all of our users in production and discuss common performance pitfalls and how to avoid them.

Google’s Joanna Smith

App Standby vs Doze: Understanding System Sleep – There’s a difference between App Standby (where your app goes to sleep because it’s lonely) and Doze (where the system went to sleep because users have lives). Learn how to reliably work around or wake up from those power naps.

Screenshot 2015-10-12 at 20.25.33Google’s Wayne Piekarski

Developing Applications For Android Wear – Wayne a Developer Advocate for Android Wear, will give a technical deep dive on writing applications for Android Wear. We will discuss the overall architecture of Android Wear applications, and how it compares to developing for existing Android devices. The features of Google Play Services that are used to support efficient communication between devices will be explained, which is important when developing apps for a power and resource constrained platform. The talk will also cover the wearable support library, which provides extra functionality to develop great wearable experiences. It includes common user interface components that developers can use to support round and square watches, notification cards, long press to dismiss, countdowns, confirmations, 2D pickers, and selection lists.

Etienne Caron

Let’s Play! – Building your VR Sandbox Elevator pitch – When trying to prototype Android VR spaces, long build and debug cycles become a major impediment. Let’s build a realtime sandbox toolkit for Android VR App developers! Over the last year or so, the steadily building buzz around Virtual Reality and Augmented Reality has become deafening. Android as a VR platform has been a big part of the conversation, with Google Cardboard on the VR side, and Project Tango bringing motion tracking, area learning and depth perception to the table. However, for Android developers new to 3D and VR, the barrier to entry can be daunting. Unless you have solid experience with OpenGL, the long build-and-debug cycle we have with Android can make it difficult to get up to speed. And while Cardboard brings VR to the general public on the cheap, as a developer you’ll quickly be faced with the limitations of the platform. In this talk, our primary focus will be on rapid prototyping and lowering the VR barrier to entry. Using a combination of scripting and live shader updates over Firebase, combined with off the shelf devices such as Project Tango tablets and Android Wear devices, we’ll see how to build a toolchain allowing you as a developer to get instant feedback when building VR spaces and experiences in the Android ecosystem.

and a great many more, if any of these sound interesting, head over to the BABBQ site to see what else is on during the event or follow them on Twitter at @androidbbq and of course check back here during the event to find the latest news.



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